Finding the game
DeliveryRL » Devlog
I'm now at the half way point for this project and I still feel like I haven't found its identity. I'm feeling pretty confident I'll have something done that I can call a success at the end but I don't think it will accurately express the idea behind DeliveryRL.
Some things I've accomplished in the last few days:
- Update gterm to support box drawing characters
- Polish user interface (resource bars, clean lines around menus)
- Potions
- Inventory stacking
- Lots of balance work (where monsters spawn, how hard they are)
I'm still not sure if all of these features need to exist in a Delivery style roguelike game. The game is pretty much playable and can be won/lost at this point but it is far from balanced or fun and still lacks identity.
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DeliveryRL
The ancient dragon is hungry and you're short on time. You had better deliver that pizza quickly!
More posts
- 7DRL Wrapping UpMar 11, 2018
- 7DRL - Day 6, Level Design Really Matters!Mar 10, 2018
- 7DRL Day 5 - PolishMar 09, 2018